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May - Monthly Dev-Log

May 27

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Ok, so .. been an extremely busy month since my last devlog. Had some water damage to fix at my house, and several other inconveniences to deal with. I decided to put a pool in at the house for the kids and that's also become a massive project. Oh, and Clair Obscur also released, which has been stealing WAY too much of my time! (Didn't even know a game could be this GOOD!! lol). Anyhow, while I've had most of the game's art and music finished for a bit, putting it all together and programming is very time-consuming. That said, I'm proud to be able to say that about 97% of the first act is finished!! I only have a few more things to add and fix before it's all finished and I can start work on other parts of the game! FinallY! Hahaa. Completing this will be a major achievement for me though, so I'm very excited. I believe I only just began building this act in November/Dec. and have made great pace so far. If this rate continues, I'd believe I'll have the game done in 2026. While I didn't log every single thing I did this month, here's a list including a bit of what I completed this month. New Features:

  • 4 new enemies (battles included)

  • The cave dungeon in Salamander is complete!

  • Reworked my coroutines system (massive time saver in long run here)

  • New art for an act 3 area

  • Better save system setup (cleaner, faster, less complex)

  • Death animations! >:)

  • Added cars into overworld

  • Game over screen / transition / functionality, etc.

Bugs Fixed: I honestly stopped keeping track at some point but almost every bug I've identified in the game has now been fixed. I probably have less than 10 left to tackle! I didn't log every single one, but here are a few of the bigger ones.

  • Mare enemy twitchy movement

  • Battle completion transition issues at times

  • Death animation bugs

  • Several game over screen buggy issues

  • Player doesn't reset correctly after death

  • Enemy HP not always tracking correctly in GUI HP Bar

  • Fixed MAJOR issue with coroutines system, which will massively reduce each combat stage's dev-time moving forward

  • Fixed bug causing attacks to repeat twice at times in combat

  • Fixed dialogue issues in mini-game

  • Much more..,

I'll be trying to put more time toward the game in June, but have several personal-life obligations to tend to this month as well so we'll just see what all I can fit in. I'll likely be doing monthly dev-logs this summer instead of weekly/bi-weekly ones, but I'll still be working on the game as much as possible! Thanks for following!

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